Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Create a diverse roster of player controlled characters
to suit different playstyles in our target demographic.
-Script Unreal blueprints to implement characters’ combat skills and abilities.
-Collaborate with designers to hook progression, item and power up systems into player characters.
-Organize focused playtests, gather feedback and iterate on character designs.
-Work closely with art and level teams throughout the project for character completion and level interaction.
-Create placeholder VFX + SFX for art team direction.
Design enemy AI framework and implementation.
-Create AI framework documentation and tutorials.
-Implement AI behavior trees with state machines.
-Implement individual enemy characters using unreal scripting, state machines and blackboards.
Compose in-depth text and video tutorials for project, engine, and systems for current and new team members.
Prototypes of arena maps & game-modes.
- Top-down paper design of arena levels.
Create greybox playable prototype levels.
- Design and implement game-modes in tandem with levels.
- Script in-level events, objectives & power ups.
- Create unique playspaces for character abilities.
Ownership of character combat design from paper to implementation.
- Create design documents that outline character roles, specialties, strengths, weaknesses and how they interact with each other.
- Unreal scripting to prototype character weapon combat and abilities.
Rend : Online Multiplayer Survival
Redesign of character talent system.
- Create and use spreadsheets for balancing of character traits, progression stats and talents.
- Implement new character talents through a mix of data tables and blueprint scripts.
Rebuilt Rend gameplay systems to support single player.
- Complete rebalance of player character talents, progression system, and weapon balance through data tables.
- Implementation of building and storage systems through visual scripting and data tables.
Manage outsourced QA team for existing and upcoming content.
- Create Jira task lists + velocity for two-week sprints.
- Redirect tasks and bugs to proper teams + individual owners.
Gather and filter community feedback from multiple channels.
Copyright © 2020 Jacob Strapko : Game Designer - All Rights Reserved.