Mountaintop Studios,
Senior Game Designer, February 2023 - Present
Game Designer, December 2020 - February 2023
Spectre Divide : Tactical FPS (PC, Playstation, Xbox)
- Lead cross disciplinary feature teams to build player combat kits for ship and seasonal content.
- Organize and lead internal and external focused playtests.
- Utilize internal analytic tools and feedback sessions to make balance changes.
- Use Unreal Gameplay Ability System, Java Script based scripting, and state-machines to create combat kits for various player profiles from paper design to final implementation.
- Prototype screen effects, gameplay indicators, and status widgets for gameplay communication.
- Collaborate with artists to fulfill gameplay fantasies and functionality for combat kits.
- Collaborate with engineers to improve scripting tools.
- Collaborate with level designers to create goals and rules for level interactions.
- Mentor new-hires and junior designers on our design goals, philosophies and project systems.
- Served as the point of contact for one-on-one feedback cycles on work-in-progress designs iterations.
- Assist Game Director to identify player styles we want to target for post-launch combat kits.
- Create detailed breakdowns and focus points for the QA team for content testing.
Frostkeep Studios,
Game Designer, November 2019 - January 2020
Associate Game Designer, November 2017 - November 2019
Production Associate, August 2017 - Nov 2017
Unreleased Title: Action TPS Roguelike (PC)
- Design and implement a roster of six playable characters targeting specific gameplay styles.
- Implement enemy AI using Unreal Blueprints and behavior trees.
- Compose in-depth text and video tutorials for project systems for team members.
Unreleased Title: Action TPS MOBA (PC)
- Design and prototype multiple game-mode and arena levels in Unreal.
- Script level objectives, powerups, and AI enemy encounters.
- Ownership of character combat design from paper to implementation.
Rend : Online Multiplayer Survival (PC)
- Complete overhaul of player character talent system using talent trees.
- Redesign gameplay systems to support single player.
- Manage outsourced QA team for existing and upcoming content.
- Managed Jira task lists and bugs for multiple teams and individuals.
- Gather and filter community feedback from social channels.